robotfindskitten
Platform: TI-99/4A
Region: USA
Media: Disk
Controller: Keyboard
Genre: Puzzle - Text
Gametype: Homebrew
Release Year: 2007
Players: 1
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In robotfindskitten, the name is the game: You are robot, and you have to find kitten. Sounds simple. 

Problems start with the fact that there are other objects which are not kitten! Even worse: You don't know which objects are kitten and which are not! The only way to differentiate them both is touching. If you touch a non-kitten, you get some quirky phrase, otherwise: robotfindskitten!

The game is a mindless yet meditative and (due to its idiosyncratic humour) quite fun lo-fi adventure-oid with some similarities to roguelikes (all-ASCII, single player, top-down randomized dungeon) and others to Progress Quest. 

It also comes with an impressive base of platforms, having been ported to over 20 systems, encompassing old and new, consoles and home computers. Particularly interesting is the OpenGL 3D Windows version aptly named robotfindskitten3d.

Trivia:

The Macintosh version was ported in 2008 for the 2008 RetroChallenge. It was written in Think Pascal.

For further replay value, a version of the robotfindskitten game concept was implemented into High Impact Games' 2008 PSP release of Secret Agent Clank. Developer Gerard Green reports that Clank already being a robot, having him searching for a kitten was just common sense. Screenshots!

robotfindskitten was created by Leonard Richardson for DOS in 1997 as award winning (and only) submission to a robotfindskitten contest held by a now defunct webzine named "Nerth Pork".


http://www.mobygames.com/game/ti-994a/robotfindskitten
